Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 211 | H | ||||||||
Flag | Specific Script Don't Kill Hard Knockdown | Don't Kill Hard Knockdown 0x80 | ||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | 2 | 1 | |||||||
HitFreezeDefender | 2 | 3 | ||||||||
MainRecoveryDuration | 120 | 30 | 24 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.2 | 0.4 | ||||||||
FallSpeed | 6.0 | 0.8 | 0.05 | |||||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x1', '0x2'] | ||||||||
Index18_HI | ['0x8'] | None |