Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 212 | M | 212 | M | ||||||
Flag | Specific Script | Specific Script | Hard Knockdown | White Damage 0x80 | ||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | 25 | 30 | 13 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | |||||||||
HitFreezeDefender | 8 | |||||||||
MainRecoveryDuration | 16 | 18 | 16 | 20 | 16 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.2 | 0.6 | 1.2 | 0.6 | 0.4 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 0 | 3 | 0 | 3 | 0 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | |||||||||
Index18_HI | ['0x4'] | None |