Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 211 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | 45 | 54 | None | |||||||
EXAttacker | 8 | 10 | 4 | |||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | 1 | 2 | 1 | ||||||
HitFreezeDefender | 4 | 3 | ||||||||
MainRecoveryDuration | 38 | 32 | 38 | 32 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 2.0 | 0.5 | 2.0 | 0.5 | 0.15 | |||||
FallSpeed | 2.0 | 1.0 | 2.0 | 1.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | ['0x1', '0x2'] |