Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 212 | M | 212 | M | ||||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 100 | 120 | 25 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 16 | 18 | 20 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.5 | 1.2 | 1.5 | 1.2 | 0.7 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 0 | 3 | 0 | 3 | 0 | |||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None |