Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | OTG | Blow | OTG | Blow | Guard | |||||
Script | 225 | 211 | 225 | M | H | |||||
Flag | Specific Script Hard Knockdown | Hard Knockdown | 0x80 | |||||||
Damage | 180 | 216 | 45 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 20 | 24 | 10 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 1 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 20 | 22 | 20 | 18 | ||||||
KnockdownDuration | 50 | 0 | 50 | 0 | 20 | |||||
KnockBack | 0.7 | 0.8 | 0.7 | 0.5 | ||||||
FallSpeed | 0.5 | -5.0 | 0.5 | -5.0 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] |