Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | OTG | Blow | OTG | Blow | Guard | |||||
Script | 225 | H | 225 | H | ||||||
Flag | Specific Script Hard Knockdown | Specific Script Hard Knockdown | ||||||||
Damage | 10 | 12 | 25 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | 10 | ||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 1 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 20 | 22 | 20 | 15 | ||||||
KnockdownDuration | 50 | 20 | 50 | 20 | ||||||
KnockBack | 0.7 | 0.8 | 0.7 | 0.65 | ||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] |