Stand, Counter Hit, 0x80
Auto-Correct
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Standing', 'Crouched']Effect: 0Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown6: ['0x8'] CantHit: ['Standing', 'Crouched']Effect: 0Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown6: ['0x8'] Effect: 0Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown6: ['0x8'] CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Effect: 0Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🤜, ★
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
CancelList: 40Buffer on Hit, Buffer on Block
CancelList: 40Execute