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Character: Zangief
Version: 4.000 [kage-balance-update]
Other versions
1 [cpt version]
2.010 [launch]
2.016 [kolin update]
2.021 [ed update]
2.040 [abigail update]
3.002 [ae launch]
3.020 [april patch]
3.040 [falke bugfix]
4.000 [kage balance update]
4.050 [may bugfix]
5.001 [ce launch]
5.012 [seth release]
5.020 [march patch]
6.001 [winter update]
6.003 [vshift bugfix]
6.021 [rose update]
6.022 [may patch]
6.031 [oro akira release]
7.001 [definitive update]
7.002 [may patch]
Help
About
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Source code
X
Y
#783 - VT2_BORSHCHDYNAMITE_EX
Hide Unknowns
Total Frames
51
Recovery Starts At
7
Flags
['Air']
SlideVX
1.0
SlideVY
1.0
SlideAX
1.0
SlideAY
1.0
Unknowns
ReturnToOriginalPosition
['0x1', '0x2', '0x4', '0x8']
Status
Air, Counter Hit, No Corner Correction
Air, No Corner Correction
Hitboxes
CantHit: ['Standing', 'Crouched', 'Cross-Up']
Effect:
112
Group: 0
Standard
🤜
JugInc: 1
JugLim: 1
Normal
NumberOfHits: 1
Strength: 80
Unknown6: ['0x8']
Hurtboxes
Group: 0
Air
🤜, ★
Group: 0
Air
🖐
Group: 0
High
🤜
Pushboxes
AutoCancels
Condition: On Hit
Script:
#804 - VT2_BORSHCHDYNAMITE_EX_HIT
Condition: On Landing
Script:
#941 - BORSHCHDYNAMITE_SUKARI_LAND
Commands
Spawn Projectile
Script:
#5 - VT2_SOUND_MISS
XShift: 1.5
YShift: 1.5