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sfvdiff
Character: Zeku
Version: 4.000 [kage-balance-update]
Other versions
2.070 [zeku update]
2.080 [zeku patch]
3.002 [ae launch]
3.020 [april patch]
3.030 [falke update]
3.060 [g sagat update]
4.000 [kage balance update]
4.050 [may bugfix]
4.070 [evo update]
5.001 [ce launch]
5.012 [seth release]
5.020 [march patch]
6.001 [winter update]
6.031 [oro akira release]
7.001 [definitive update]
7.002 [may patch]
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Source code
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Y
#935 - IZUNA_THR_SKA
Hide Unknowns
Total Frames
80
Without Interruption
24
Recovery Starts At
7
Flags
['Air']
SlideVX
1.0
SlideVY
1.0
SlideAX
1.0
SlideAY
1.0
Unknowns
ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Air, Counter Hit, No Corner Correction
Air, No Corner Correction
Hitboxes
CantHit: ['Crouched', 'Air']
Effect:
90
Group: 255
Standard
🖐
JugInc: 1
JugLim: 1
Normal
NumberOfHits: 1
Strength: 10
Hurtboxes
Group: 0
Air
🤜, ★
Group: 0
Air
🖐
Pushboxes
AutoCancels
Condition: On Hit
Script:
#937 - IZUNA_THR_ATK
Condition: On Landing
Script:
#936 - IZUNA_THR_LND