Counter Hit
Air, Counter Hit, No Corner Correction
Counter Hit
CantHit: ['Cross-Up']Effect: 116Group: 0Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Cross-Up']Effect: 116Group: 0Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 70Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜
Group: 0Mid🖐
Group: 0High🤜
Group: 0Air🤜
Group: 0Mid🤜
Group: 0Low🤜
Group: 0Low🖐
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
CancelList: 33Buffer on Hit, Buffer on Block
CancelList: 33Execute
CancelList: 139Buffer AlwaysActiveOnStates: ['A']
CancelList: 139ExecuteActiveOnStates: ['A']
Condition: On HitActivateStates: ['A']
Amount: 0.05Mode: SetTarget: Vertical Speed
Amount: -0.007Mode: SetTarget: Vertical Acceleration