| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | 187 | H | 187 | H | ||||||
| Flag | Specific Script | Specific Script | Don't Kill 0x80 | |||||||
| Damage | 80 | 96 | 20 | |||||||
| Stun | 150 | 180 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 20 | 24 | 10 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 20 | 14 | ||||||||
| HitFreezeDefender | 20 | 14 | ||||||||
| MainRecoveryDuration | 14 | 27 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.6 | 0.5 | ||||||||
| FallSpeed | 0.2 | 0.5 | ||||||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| Index18_HI | ['0x1', '0x2'] | None | ||||||||
| Index22 | None | -0.1 | ||||||||