Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 275 | H | 275 | H | ||||||
Flag | Specific Script Screenshake | Screenshake | Specific Script Screenshake | Screenshake | Don't Kill 0x80 | |||||
Damage | 40 | 48 | 10 | |||||||
Stun | 70 | 84 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 30 | 36 | 15 | |||||||
VGauge | 150 | 180 | 75 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 15 | |||||||||
HitFreezeDefender | 15 | |||||||||
MainRecoveryDuration | 50 | 35 | 52 | 35 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | |||||||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4', '0x8'] |