Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 330 | M | ||||||||
Flag | Specific Script 0x100000 | Specific Script | 0x100000 | |||||||
Damage | 40 | 48 | 7 | |||||||
Stun | 40 | 48 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 4 | 5 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 8 | 12 | ||||||||
HitFreezeDefender | 8 | 12 | ||||||||
MainRecoveryDuration | 36 | 15 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.6 | |||||||||
FallSpeed | 2.2 | 0.05 | ||||||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x8'] | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |