Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | L | H | ||||||||
Flag | Don't Kill | |||||||||
Damage | 10 | 12 | 10 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 10 | ||||||||
HitFreezeDefender | 5 | 10 | ||||||||
MainRecoveryDuration | 0 | 20 | 0 | 20 | 14 | |||||
KnockdownDuration | 0 | 20 | ||||||||
KnockBack | 0.0 | 0.5 | 0.0 | 0.5 | ||||||
FallSpeed | 0.0 | 0.5 | 0.0 | 0.5 | ||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x2', '0x8'] |