| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Guard | ||||||||
| Script | L | H | ||||||||
| Flag | Don't Kill | |||||||||
| Damage | 10 | 12 | 10 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | None | |||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | 10 | ||||||||
| HitFreezeDefender | 5 | 10 | ||||||||
| MainRecoveryDuration | 0 | 20 | 0 | 20 | 14 | |||||
| KnockdownDuration | 0 | 20 | ||||||||
| KnockBack | 0.0 | 0.5 | 0.0 | 0.5 | ||||||
| FallSpeed | 0.0 | 0.5 | 0.0 | 0.5 | ||||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | ['0x2', '0x8'] | ||||||||