Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 130 | L | 130 | L | M | |||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 20 | 24 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 3 | 4 | 3 | 4 | 3 | |||||
HitFreezeDefender | 3 | 4 | 3 | 4 | 3 | |||||
MainRecoveryDuration | 27 | 22 | 29 | 22 | 29 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.8 | 1.4 | 0.8 | 1.4 | 0.6 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2'] | ['0x4'] | ['0x1', '0x2'] | ['0x4'] | ['0x1', '0x2'] | |||||
Index18_HI | ['0x4'] | None |