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#600 - 5LP_C

Hide Unknowns
Total Frames
25
Without Interruption
15
Recovery Starts At
7

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Counter Hit
Auto-Correct
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Crouched', 'Cross-Up']Effect: 0Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown11: ['0x1']Unknown6: ['0x8']
CantHit: ['Crouched', 'Air', 'Cross-Up']Effect: 0Group: 0Standard🤜JugInc: 1JugLim: 0NormalNumberOfHits: 1Strength: 20Unknown11: ['0x1']Unknown6: ['0x8']
Hurtboxes
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🤜, ★
Group: 0Mid🖐
Pushboxes
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
Cancels
CancelList: 74Buffer on Hit, Buffer on Block
CancelList: 74Execute
CancelList: 32Buffer on Hit, Buffer on Block
CancelList: 32Execute
AutoCancels
Condition: On HitActivateStates: ['A']
Condition: On BlockActivateStates: ['B']
Condition: On HitActivateStates: ['C']