Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | Don't Kill 0x80 | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 10 | 12 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 7 | |||||||||
HitFreezeDefender | 7 | |||||||||
MainRecoveryDuration | 9 | 10 | 15 | 10 | 14 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.5 | 1.0 | 0.5 | 1.0 | 0.45 | |||||
FallSpeed | 0.25 | 0.01 | 0.5 | 0.01 | 0.5 | |||||
JuggleStart | 1 | 0 | 1 | |||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x8'] |