| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | H | M | H | M | |||||
| Flag | Don't Kill 0x80 | |||||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | 10 | 12 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 7 | |||||||||
| HitFreezeDefender | 7 | |||||||||
| MainRecoveryDuration | 9 | 10 | 15 | 10 | 14 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.5 | 1.0 | 0.5 | 1.0 | 0.45 | |||||
| FallSpeed | 0.25 | 0.01 | 0.5 | 0.01 | 0.5 | |||||
| JuggleStart | 1 | 0 | 1 | |||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x8'] | |||||||||