| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 292 | H | 292 | H | ||||||
| Flag | Specific Script | Specific Script | 0x80 | |||||||
| Damage | 75 | 90 | 19 | |||||||
| Stun | 200 | 240 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 18 | 22 | 9 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 14 | |||||||||
| HitFreezeDefender | 14 | |||||||||
| MainRecoveryDuration | 30 | 27 | 30 | 27 | 13 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 1.5 | 1.3 | 1.5 | 1.3 | 0.6 | |||||
| FallSpeed | 2.0 | 1.6 | 2.0 | 1.6 | 0.5 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x4', '0x8'] | |||||||||