Ranges

Position: 0
Hit: 0.85
    (relative: 0.85)
Throw: 0.6
    (relative: 0.6)
Projectile: 0.8
    (relative: 0.8)
Strike: 0.8
    (relative: 0.8)

States

X

Y

#835 - VS2_3

Hide Unknowns
Total Frames
162
Recovery Starts At
163
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Status
Counter Hit, 0x40000
Hitboxes
CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 85Flag: ['0x8']Group: 1StandardJugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 0
CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 85Flag: ['0x8']Group: 1StandardJugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 0
Hurtboxes
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Pushboxes
AutoCancels
Condition: On Unknown 23Script: #883 - VS2_TIMEOVER_3Params: []
Condition: On HitScript: #849 - VS2_SOUSAI_1ScriptTime: 33
Condition: On ButtonAction: Button InterruptionButtons: ['HP']ActivateStates: ['B']
Condition: On ButtonAction: Button InterruptionButtons: ['MP']ActivateStates: ['C']
Condition: On ButtonAction: Button InterruptionButtons: ['LP']ActivateStates: ['D']
Condition: On ButtonScript: #847 - VS2_ATK_3_FAction: Button InterruptionButtons: ['HP']InactiveOnStates: ['B']
Condition: AlwaysScript: #847 - VS2_ATK_3_FActiveOnStates: ['B']
Condition: On ButtonScript: #846 - VS2_ATK_3_NAction: Button InterruptionButtons: ['MP']InactiveOnStates: ['C']
Condition: AlwaysScript: #846 - VS2_ATK_3_NActiveOnStates: ['C']
Condition: On ButtonScript: #845 - VS2_ATK_3Action: Button InterruptionButtons: ['LP']InactiveOnStates: ['D']
Condition: AlwaysScript: #845 - VS2_ATK_3ActiveOnStates: ['D']
Condition: On ButtonScript: #853 - VS2_FORWARD_3Action: Hold AnyButtons: ['FORWARD']
Condition: On ButtonScript: #857 - VS2_BACKWARD_3Action: Hold AnyButtons: ['BACK']
Condition: On ButtonScript: #865 - VS2_C_3ScriptTime: 26Action: Hold AllButtons: ['DOWN']