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#865 - VS2_C_3

Hide Unknowns
Total Frames
132
Recovery Starts At
133
Flags
['Starts Crouched', 'Ends Crouched']

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4', '0x10']
unk9
88
Status
Crouch, Counter Hit, 0x100
Hitboxes
CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 85Flag: ['0x8']Group: 1StandardJugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 0Unknown6: ['0x8', '0x10']
CantHit: ['Standing', 'Crouched', 'Air', 'Front', 'Cross-Up']Effect: 85Flag: ['0x8']Group: 1StandardJugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 0Unknown6: ['0x8', '0x10']
Hurtboxes
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Pushboxes
AutoCancels
Condition: On HitScript: #879 - VS2_C_SOUSAI_1ScriptTime: 33
Condition: On ButtonAction: Button InterruptionButtons: ['HP']ActivateStates: ['B']
Condition: On ButtonAction: Button InterruptionButtons: ['MP']ActivateStates: ['C']
Condition: On ButtonAction: Button InterruptionButtons: ['LP']ActivateStates: ['D']
Condition: On ButtonScript: #877 - VS2_C_ATK_3_FUnknown2: 8Unknown3: 130Action: Button InterruptionButtons: ['HP']InactiveOnStates: ['B']
Condition: AlwaysScript: #877 - VS2_C_ATK_3_FUnknown2: 8Unknown3: 130ActiveOnStates: ['B']
Condition: On ButtonScript: #876 - VS2_C_ATK_3_NUnknown2: 8Unknown3: 129Action: Button InterruptionButtons: ['MP']InactiveOnStates: ['C']
Condition: AlwaysScript: #876 - VS2_C_ATK_3_NUnknown2: 8Unknown3: 129ActiveOnStates: ['C']
Condition: On ButtonScript: #875 - VS2_C_ATK_3Unknown2: 8Unknown3: 128Action: Button InterruptionButtons: ['LP']InactiveOnStates: ['D']
Condition: AlwaysScript: #875 - VS2_C_ATK_3Unknown2: 8Unknown3: 128ActiveOnStates: ['D']
Condition: On ButtonScript: #835 - VS2_3ScriptTime: 26Action: Release TwoButtons: ['DOWN']
Unknown
Unknown (0, 0)4, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0