Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 275 | 300 | 275 | 300 | H | |||||
Flag | Specific Script | 0x80 | ||||||||
Damage | None | |||||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | |||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | |||||||||
MainRecoveryDuration | 18 | 12 | 18 | 12 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | -2.0 | -1.8 | -2.0 | -1.8 | ||||||
FallSpeed | 0.5 | 0.2 | 0.5 | 0.2 | 0.5 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
Index18_HI | ['0x8'] | None |