| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | No Effect | OTG | No Effect | |||||||
| Script | None | H | None | |||||||
| Flag | Specific Script 0x200 | Specific Script Hard Knockdown 0x80 | ||||||||
| Damage | 65 | 78 | 17 | |||||||
| Stun | 100 | 120 | None | |||||||
| EXAttacker | 50 | 60 | 25 | |||||||
| EXDefender | 30 | 36 | 15 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | |||||||||
| HitFreezeDefender | None | |||||||||
| MainRecoveryDuration | 40 | 0 | ||||||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 4.0 | 0.0 | ||||||||
| FallSpeed | 5.0 | 0.0 | ||||||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| Index18_HI | ['0x1', '0x8'] | None | ||||||||