Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | No Effect | OTG | No Effect | |||||||
Script | None | H | None | |||||||
Flag | Specific Script | Specific Script Hard Knockdown 0x80 | ||||||||
Damage | 150 | 180 | 38 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | 100 | 120 | 50 | |||||||
EXDefender | 60 | 72 | 30 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | |||||||||
HitFreezeDefender | None | |||||||||
MainRecoveryDuration | 40 | 0 | ||||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 4.0 | 0.0 | ||||||||
FallSpeed | 5.0 | 0.0 | ||||||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
Index18_HI | ['0x1', '0x8'] | None |