Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 20 | 24 | 5 | |||||||
Stun | 30 | 36 | None | |||||||
EXAttacker | 10 | 12 | 5 | |||||||
EXDefender | 6 | 8 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 4 | |||||||||
HitFreezeDefender | 4 | |||||||||
MainRecoveryDuration | 22 | 24 | 23 | |||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.1 | 1.0 | 0.1 | 1.0 | 0.1 | |||||
FallSpeed | 0.8 | 0.05 | ||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4'] | |||||||||
Index18_HI | ['0x1', '0x2', '0x4'] | None | ||||||||
Index22 | 0.1 | None | 0.1 | None |