Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | 270 | 271 | 270 | 297 | 270 | 271 | 270 | 297 | H | |
Flag | Specific Script | 0x80 | ||||||||
Damage | 40 | 48 | 10 | |||||||
Stun | 30 | 36 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 20 | 11 | 22 | 11 | ||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.7 | 0.8 | 0.7 | 0.8 | 0.4 | |||||
FallSpeed | 0.5 | -3.0 | 0.5 | -3.0 | 0.5 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] |