Ranges

Position: 0
Throw: 0.5
    (relative: 0.5)
Projectile: 0.7
    (relative: 0.7)
Strike: 0.7
    (relative: 0.7)

X

Y

#783 - V_STRIKE2_G

Hide Unknowns
Total Frames
25
Without Interruption
33
Recovery Starts At
26
Flags
['Air']
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
Status
Air, Counter Hit, No Corner Correction, 0x1000000
Air, No Corner Correction, 0x1000000
Hitboxes
CantHit: ['Cross-Up']Group: 0ProximityNormal
CantHit: ['Air', 'Cross-Up']Effect: 110Flag: ['0x80']Group: 0Standard🤜JugInc: 1JugLim: 5NormalNumberOfHits: 1Strength: 70
CantHit: ['Air', 'Cross-Up']Effect: 111Flag: ['0x80']Group: 5Standard🤜JugInc: 1JugLim: 5NormalNumberOfHits: 1Strength: 70
Hurtboxes
Group: 0Air🤜, ★
Group: 0Air🖐
Group: 0Low🤜
Group: 0Low🤜, ★
AutoCancels
Condition: On LandingScript: #785 - V_STRIKE_LAND
Forces
Amount: 0Mode: TemporaryTarget: Vertical Speed
Amount: 0Mode: TemporaryTarget: Horizontal Speed
Amount: -0.03Mode: SetTarget: Vertical Speed
Amount: 0.048Mode: SetTarget: Horizontal Speed
Amount: -0.08Mode: SetTarget: Vertical Speed
Amount: 0.18Mode: SetTarget: Horizontal Speed
Amount: -0.02Mode: SetTarget: Vertical Acceleration