Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 60 | 72 | 15 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | 40 | 48 | 20 | |||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 15 | 4 | 17 | 4 | 12 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.5 | 0.3 | 0.5 | 0.3 | 0.4 | |||||
FallSpeed | 0.8 | -1.0 | 0.8 | -1.0 | 0.05 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index22 | 0.1 | None | 0.1 | None |