Counter Hit
CantHit: ['Cross-Up']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Crouched']Effect: 10Flag: ['0x80']Group: 0Near🤜JugInc: 0JugLim: 0NormalNumberOfHits: 1Strength: 40Unknown11: ['0x1', '0x4']Unknown6: ['0x8'] CantHit: ['Crouched']Effect: 10Group: 0Near🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] CantHit: ['Crouched']Effect: 10Group: 0Near🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] CantHit: ['Crouched']Effect: 10Group: 0Standard🤜JugInc: 1JugLim: 1NormalNumberOfHits: 1Strength: 40Unknown6: ['0x8'] Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Group: 0Low🖐
Group: 0Low🤜, ★
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0Low🤜, ★
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
Group: 0High🤜, ★
Group: 0Mid🤜, ★
Group: 0Low🤜, ★
Group: 0Mid🖐
InactiveOnStates: ['A', 'B', 'C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['A']InactiveOnStates: ['C']
ActiveOnStates: ['B']
ActiveOnStates: ['B']
ActiveOnStates: ['C']
ActiveOnStates: ['C']
InactiveOnStates: ['A', 'B', 'C']
CancelList: 69Buffer on Hit, Buffer on Block
CancelList: 69Execute
CancelList: 79Buffer on Hit, Buffer on Block
CancelList: 79Execute
CancelList: 80Buffer on Hit, Buffer on Block
CancelList: 80Execute
Condition: On HitActivateStates: ['A']
Condition: On BlockActivateStates: ['B']
Condition: On HitActivateStates: ['C']