| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | 307 | H | 307 | H | |||||
| Flag | Specific Script | Specific Script | 0x80 | |||||||
| Damage | 20 | 24 | 5 | |||||||
| Stun | 30 | 36 | None | |||||||
| EXAttacker | 10 | 12 | 5 | |||||||
| EXDefender | 6 | 8 | 3 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 6 | |||||||||
| HitFreezeDefender | 6 | |||||||||
| MainRecoveryDuration | 24 | 26 | 24 | 25 | ||||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 0.1 | 1.4 | 0.1 | 1.4 | 0.1 | |||||
| FallSpeed | 0.8 | 0.05 | ||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x4'] | |||||||||
| Index18_HI | ['0x1', '0x2', '0x4'] | None | ||||||||
| Index22 | 0.1 | None | 0.1 | None | ||||||