Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 50 | 60 | 13 | |||||||
Stun | 40 | 48 | None | |||||||
EXAttacker | 8 | 10 | 4 | |||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 6 | 12 | ||||||||
HitFreezeDefender | 6 | 12 | ||||||||
MainRecoveryDuration | 36 | 24 | 36 | 24 | 11 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.2 | 0.6 | 0.2 | 0.6 | 0.35 | |||||
FallSpeed | 2.0 | 1.2 | 2.0 | 1.2 | 0.05 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4'] | ['0x4', '0x8'] | ||||||||
Index18_HI | ['0x4'] | None |