Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 307 | H | ||||||||
Flag | Specific Script | 0x80 | ||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 100 | 120 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 18 | 22 | 9 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 14 | |||||||||
HitFreezeDefender | 14 | |||||||||
MainRecoveryDuration | 30 | 24 | 32 | 26 | 16 | |||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 0.8 | 1.0 | 0.8 | 1.0 | 0.1 | |||||
FallSpeed | 1.6 | 0.8 | 1.6 | 0.8 | 0.05 | |||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x4', '0x8'] | |||||||||
Index18_HI | ['0x1', '0x4'] | None | ||||||||
Index22 | 0.1 | None | 0.1 | None |