| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | H | |||||||||
| Flag | 0x80 | |||||||||
| Damage | 10 | 12 | 3 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 3 | 4 | 2 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 2 | 3 | ||||||||
| HitFreezeDefender | 2 | 3 | ||||||||
| MainRecoveryDuration | 20 | 4 | 22 | 4 | 18 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.08 | 0.03 | 0.08 | 0.03 | 0.06 | |||||
| FallSpeed | 0.05 | 0.01 | 0.05 | 0.01 | 0.05 | |||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2'] | ['0x1', '0x2'] | ||||||||
| Index18_HI | ['0x1', '0x2', '0x4'] | None | ||||||||