Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | H | |||||||||
Flag | 0x80 | |||||||||
Damage | 10 | 12 | 3 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 3 | 4 | 2 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | 3 | ||||||||
HitFreezeDefender | 2 | 3 | ||||||||
MainRecoveryDuration | 20 | 4 | 22 | 4 | 18 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.08 | 0.03 | 0.08 | 0.03 | 0.06 | |||||
FallSpeed | 0.05 | 0.01 | 0.05 | 0.01 | 0.05 | |||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x1', '0x2'] | ||||||||
Index18_HI | ['0x1', '0x2', '0x4'] | None |