| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | H | M | H | M | |||||
| Flag | ||||||||||
| Damage | 15 | 18 | 3 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 2 | 3 | ||||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 2 | 3 | ||||||||
| HitFreezeDefender | 2 | 3 | ||||||||
| MainRecoveryDuration | 20 | 22 | 21 | |||||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | -0.01 | 0.5 | 0.1 | 0.5 | 0.1 | |||||
| FallSpeed | 0.05 | 0.3 | 0.05 | 0.3 | 0.05 | |||||
| JuggleStart | 0 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2'] | ['0x1', '0x2'] | ||||||||
| Index18_HI | ['0x8'] | None | ||||||||