Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | M | |||||
Flag | ||||||||||
Damage | 15 | 18 | 3 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 2 | 3 | ||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 2 | 3 | ||||||||
HitFreezeDefender | 2 | 3 | ||||||||
MainRecoveryDuration | 20 | 22 | 21 | |||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | -0.01 | 0.5 | 0.1 | 0.5 | 0.1 | |||||
FallSpeed | 0.05 | 0.3 | 0.05 | 0.3 | 0.05 | |||||
JuggleStart | 0 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2'] | ['0x1', '0x2'] | ||||||||
Index18_HI | ['0x8'] | None |