Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 296 | H | 296 | H | ||||||
Flag | Specific Script | Specific Script | 0x80 | |||||||
Damage | 40 | 48 | 10 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 6 | 8 | 24 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 16 | 13 | 16 | 13 | 20 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.8 | 0.3 | 0.8 | 0.6 | |||||
FallSpeed | 0.2 | 0.17 | 0.2 | 0.17 | 0.5 | |||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | None |