| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 296 | H | 296 | H | ||||||
| Flag | Specific Script | Specific Script | 0x80 | |||||||
| Damage | 40 | 48 | 10 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 6 | 8 | 24 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 12 | |||||||||
| HitFreezeDefender | 12 | |||||||||
| MainRecoveryDuration | 16 | 13 | 16 | 13 | 20 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.3 | 0.8 | 0.3 | 0.8 | 0.6 | |||||
| FallSpeed | 0.2 | 0.17 | 0.2 | 0.17 | 0.5 | |||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | None | ||||||||