| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Hit | Guard | |||||||
| Script | H | M | ||||||||
| Flag | Don't Kill White Damage 0x80 | |||||||||
| Damage | 30 | 36 | 8 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | 20 | 24 | 10 | |||||||
| EXDefender | 12 | 15 | 6 | |||||||
| VGauge | None | |||||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 10 | 6 | ||||||||
| HitFreezeDefender | 10 | 6 | ||||||||
| MainRecoveryDuration | 16 | 12 | 15 | |||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 1.0 | 0.8 | 0.4 | |||||||
| FallSpeed | 0.3 | 0.4 | 0.5 | |||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x8'] | ['0x2', '0x4'] | ||||||||