Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Hit | Guard | |||||||
Script | H | M | ||||||||
Flag | Don't Kill White Damage 0x80 | |||||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | 20 | 24 | 10 | |||||||
EXDefender | 12 | 15 | 6 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | 6 | ||||||||
HitFreezeDefender | 10 | 6 | ||||||||
MainRecoveryDuration | 16 | 12 | 15 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 1.0 | 0.8 | 0.4 | |||||||
FallSpeed | 0.3 | 0.4 | 0.5 | |||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] | ['0x2', '0x4'] |