Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | 212 | M | 212 | M | |||||
Flag | Specific Script | Specific Script | White Damage 0x80 | |||||||
Damage | 30 | 36 | 8 | |||||||
Stun | 50 | 60 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 24 | 29 | 12 | |||||||
VGauge | 40 | 48 | 20 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 10 | |||||||||
HitFreezeDefender | 10 | |||||||||
MainRecoveryDuration | 20 | 18 | 22 | 18 | 19 | |||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.3 | 0.6 | 0.3 | 0.6 | 0.1 | |||||
FallSpeed | 0.5 | |||||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x2', '0x8'] |