| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | 212 | M | 212 | M | |||||
| Flag | Specific Script | Specific Script | White Damage 0x80 | |||||||
| Damage | 30 | 36 | 8 | |||||||
| Stun | 50 | 60 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 24 | 29 | 12 | |||||||
| VGauge | 40 | 48 | 20 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 10 | |||||||||
| HitFreezeDefender | 10 | |||||||||
| MainRecoveryDuration | 20 | 18 | 22 | 18 | 19 | |||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.3 | 0.6 | 0.3 | 0.6 | 0.1 | |||||
| FallSpeed | 0.5 | |||||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x2', '0x8'] | |||||||||