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Y

#801 - VS2_CROUCH

Hide Unknowns
Total Frames
163
Without Interruption
40
Recovery Starts At
16
Flags
['Starts Crouched', 'Ends Crouched']

Unknowns

ReturnToOriginalPosition
['0x1', '0x2', '0x4']
Status
Crouch, Counter Hit, 0x100
Crouch, Counter Hit, 0x100
Crouch, 0x100
Hitboxes
CantHit: ['Air', 'Cross-Up']Flag: ['0x80']Group: 0ProximityNormalUnknown6: ['0x8']
CantHit: ['Cross-Up']Effect: 150Group: 0Standard🤜JugInc: 1JugLim: 10NormalNumberOfHits: 1Strength: 70Unknown6: ['0x8']
Hurtboxes
Group: 0Crouch🤜, ★
Group: 0Crouch🤜, ★
Group: 0Crouch🖐
Group: 0Low🤜, ★
Group: 0Low🤜, ★
Pushboxes
Cancels
CancelList: 42Buffer on Hit, Buffer on Block
CancelList: 42Execute
CancelList: 41Buffer on Hit, Buffer on Block
CancelList: 41Execute
AutoCancels
Condition: On ButtonAction: Button InterruptionButtons: ['LP', 'MP', 'HP', 'LK', 'MK', 'HK']ActivateStates: ['A']
Condition: On WhiffScript: #807 - VS2_CROUCH_SWINGScriptTime: 17
Commands
Gauge ControlGauge: V-GaugeIncrement: 40Target: Self
Gauge ControlGauge: V-GaugeIncrement: 20Target: Opponent