| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Blow | Hit | Blow | Guard | |||||
| Script | M | H | M | H | ||||||
| Flag | ||||||||||
| Damage | 35 | 42 | 6 | |||||||
| Stun | 60 | 72 | None | |||||||
| EXAttacker | 15 | 18 | 8 | |||||||
| EXDefender | 8 | 10 | 4 | |||||||
| VGauge | 30 | 36 | 15 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 7 | |||||||||
| HitFreezeDefender | 7 | |||||||||
| MainRecoveryDuration | 14 | 18 | 16 | 18 | 15 | |||||
| KnockdownDuration | 20 | 22 | 20 | 22 | 20 | |||||
| KnockBack | 0.35 | 0.8 | 0.35 | 0.8 | 0.3 | |||||
| FallSpeed | 0.8 | 0.5 | 0.8 | 0.5 | ||||||
| JuggleStart | 1 | |||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x1', '0x2', '0x4'] | |||||||||