Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Blow | Hit | Blow | Guard | |||||
Script | M | H | M | H | ||||||
Flag | ||||||||||
Damage | 35 | 42 | 6 | |||||||
Stun | 60 | 72 | None | |||||||
EXAttacker | 15 | 18 | 8 | |||||||
EXDefender | 8 | 10 | 4 | |||||||
VGauge | 30 | 36 | 15 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | 7 | |||||||||
HitFreezeDefender | 7 | |||||||||
MainRecoveryDuration | 14 | 18 | 16 | 18 | 15 | |||||
KnockdownDuration | 20 | 22 | 20 | 22 | 20 | |||||
KnockBack | 0.35 | 0.8 | 0.35 | 0.8 | 0.3 | |||||
FallSpeed | 0.8 | 0.5 | 0.8 | 0.5 | ||||||
JuggleStart | 1 | |||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x1', '0x2', '0x4'] |