Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Blow | Guard | ||||||||
Script | 292 | 296 | 292 | 296 | H | |||||
Flag | Specific Script Hard Knockdown No Back Recovery | Specific Script Hard Knockdown No Back Recovery Screenshake | 0x80 | |||||||
Damage | 30 | 36 | 8 | |||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | 5 | 6 | 3 | |||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | 12 | |||||||||
HitFreezeDefender | 12 | |||||||||
MainRecoveryDuration | 12 | 20 | ||||||||
KnockdownDuration | 20 | 0 | ||||||||
KnockBack | 1.2 | 0.65 | ||||||||
FallSpeed | -2.0 | 0.05 | ||||||||
JuggleStart | 1 | 0 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | ['0x4', '0x8'] | |||||||||
Index18_HI | ['0x4'] | None | ||||||||
Index23 | 60 | 30 |