| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Blow | Guard | ||||||||
| Script | 292 | 296 | 292 | 296 | H | |||||
| Flag | Specific Script Hard Knockdown No Back Recovery | Specific Script Hard Knockdown No Back Recovery | 0x80 | |||||||
| Damage | 30 | 36 | 8 | |||||||
| Stun | None | |||||||||
| EXAttacker | None | |||||||||
| EXDefender | 5 | 6 | 3 | |||||||
| VGauge | 50 | 60 | 25 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | 12 | |||||||||
| HitFreezeDefender | 12 | |||||||||
| MainRecoveryDuration | 12 | 20 | ||||||||
| KnockdownDuration | 20 | 0 | ||||||||
| KnockBack | 1.2 | 0.65 | ||||||||
| FallSpeed | -2.0 | 0.05 | ||||||||
| JuggleStart | 1 | 0 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | ['0x4', '0x8'] | |||||||||
| Index18_HI | ['0x4'] | ['0x4'] | None | |||||||
| Index23 | 60 | 30 | ||||||||