| Hit | Counter Hit | Guard | ||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
| Type | Hit | Guard | ||||||||
| Script | H | M | ||||||||
| Flag | No Back Recovery | No Back Recovery | White Damage 0x80 | |||||||
| Damage | 80 | 96 | 20 | |||||||
| Stun | 200 | 240 | None | |||||||
| EXAttacker | None | |||||||||
| EXDefender | 15 | 18 | 8 | |||||||
| VGauge | 50 | 60 | 25 | |||||||
| VTimer | None | |||||||||
| HitFreezeAttacker | None | 12 | ||||||||
| HitFreezeDefender | None | 12 | ||||||||
| MainRecoveryDuration | 40 | 20 | ||||||||
| KnockdownDuration | 20 | |||||||||
| KnockBack | 0.0 | 0.3 | ||||||||
| FallSpeed | 0.0 | 0.4 | ||||||||
| JuggleStart | 0 | 1 | ||||||||
| DamageScalingGroup | None | |||||||||
| FuzzyEffect | None | ['0x4', '0x8'] | ||||||||