Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | H | M | ||||||||
Flag | No Back Recovery | White Damage 0x80 | ||||||||
Damage | 80 | 96 | 20 | |||||||
Stun | 200 | 240 | None | |||||||
EXAttacker | None | |||||||||
EXDefender | 15 | 18 | 8 | |||||||
VGauge | 50 | 60 | 25 | |||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 12 | ||||||||
HitFreezeDefender | None | 12 | ||||||||
MainRecoveryDuration | 40 | 20 | ||||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 0.3 | ||||||||
FallSpeed | 0.0 | 0.4 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x4', '0x8'] |