Hit | Counter Hit | Guard | ||||||||
---|---|---|---|---|---|---|---|---|---|---|
Stand | Crouch | OTG | Air | Stand | Crouch | OTG | Air | Stand | Crouch | |
Type | Hit | Guard | ||||||||
Script | 146 | 96 | ||||||||
Flag | Specific Script | Specific Script 0x80 | ||||||||
Damage | None | |||||||||
Stun | None | |||||||||
EXAttacker | None | |||||||||
EXDefender | None | 7 | ||||||||
VGauge | None | |||||||||
VTimer | None | |||||||||
HitFreezeAttacker | None | 4 | 6 | |||||||
HitFreezeDefender | None | 4 | 6 | |||||||
MainRecoveryDuration | 40 | 42 | 30 | |||||||
KnockdownDuration | 20 | |||||||||
KnockBack | 0.0 | 0.5 | 0.2 | |||||||
FallSpeed | 0.0 | 0.5 | ||||||||
JuggleStart | 0 | 1 | ||||||||
DamageScalingGroup | None | |||||||||
FuzzyEffect | None | ['0x4'] | ['0x2', '0x4'] | |||||||
Index18_HI | ['0x8'] | None |